|01-10-2008, 08:13 AM||#11|
RCC Master Contributor
I am: Rick K
Join Date: Sep 2004
Location: Dresden, Ontario
Feedback: 0 / 0%
Total Props: 0
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By playing with weights, props, throws, CG, etc I've been able to get the sim pretty close to a real feel. The final test was did it snap correctly? Pretty good I'd say.
Advise I received was don't try to fly an entire sequence. Just fly 3 maneuvers then stop and repeat them.
Also, using a spin as an example, fly them very low and close in. Just let the plane go in and start over. By keeping it low you can work on the inputs because you can see what is happening. If it's just a speck on the screen you can't see to do the corrections.
Mostly I think sim's are just good to work out the stick inputs as you tackle something new.
In addition for 3D and becoming one with the rudder they seem to be a great way to improve the reflexs
MAAC#70373 IMAC #4460
NC Region Judging Instructor
They say trees are 90% air. Personally I think they are 100% tree.
|01-10-2008, 07:10 PM||#12|
IMAC/SA or NOTHING!
I am: JimmyD
Join Date: Nov 2002
Location: Mississauga On, SE Zone
Radio of choice:
JETI Duplex DS-16
# of RCs: 6
Feedback: 30 / 100%
Total Props: 16
Indoors with six hard decks you must use rudder to turn. If you try using only ailerons the plane tightens up in the turn way to fast and tends to loose altitude quicker. With mostly rudder and very litle aileron you can do a flatter turn and maintain altitude.
I have never felt comfortable flying on the sim... it seems like a toy to me.
IMAC Sequence Committee Member
Your Friendly Neighborhood SouthEast Zone Director
MAAC #14323L IMAC #3678
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